Chris Velazco is a mobile enthusiast and writer who studied English and Marketing at Rutgers University. Once upon a time, it was news of MobileCrunch intern, and between two positions, he worked in wireless sales at best buy. After graduating, he returned to the new TechCrunch to as a writer full time mobile. It has advertising, race, music theatre... ? Learn more
Zynga FarmVille proved to be a runaway hit when it launched in the heady days of 2009, and three years later millions of false - farmers tend still usually in their digital cultures every day. Slowly but surely, the number of users to return to get their fill of farm life began to decline. Of course, the company has bolted on new features and the regional settings over the years, but even after all that heart of FarmVille remained essentially the same.
Similarly, FarmVille still treats its creators very well (most recent 10 - Q filing of Zynga changed FarmVille as game revenue high for Zynga yet once), and the company is not clearly made trying to keep the property fresh in the minds of the people. That Zynga would seek to design a suite was only a matter of time, and now the company has raised finally - FarmVille 2 - monitoring for the masses.
What is so different?
There is indeed a history here of the kinds on the one hand, but gripping epic as it ain't. Cooking, game, new players are welcomed with a postcard of a childhood friend begged him to return to the family farm and restore it to its former glory. It should not come as a surprise to hear that the only way to accomplish this feat is to plant crops, fields of till and breed the animals until your fingers get painful.
Just beyond this narrative (fragile) is a substantial graphics update, which Wright Zynga Bagwell told me was supposed to some breath in a world of static appearance otherwise. Game development team (which remains separated the people who continue to work on the original FarmVille) has focused strongly on Adobe's Flash 11 and its API 3D scene for the revision of the eyes of FarmVille.
Changes are immediately obvious to anyone who has seen original - farm of the player is in an environment fully flesh out more with hills and a visible city in the distance (Zynga is tinkering with the idea to make a social centre line), far from the disappointing wide Greenbelt that bounded the farms in the original. The world, and people and animals, rendered more in detail and are loaded with animations for all feel ever-to-slightly more real.
It turns out that, FarmVille 2 visuals were still more important for nails that I had planned. According to Zynga VP of games Tim LeTourneau, objectives of the suite to expand beyond attract new players - it also means to revive the latent desires of FarmVille players who "left the game." Apparently, the window for the players of the band may be a small enough.
"If there is more [users] incurred 60 seconds to two minutes," he said. "We haven't done our job right".
Of course, the only graphical changes is not a new game make. Perhaps one of the greatest changes to the mechanics of the game is the development, players can collect ingredients and component materials and combine to create food and items that can be sold at their stand at the edge of the road. Controls of the game have also been simplified somewhat to reduce the constant clicking: users can now use a scanning motion "paint" cultures of water and plant seeds without having to wear the ol ' index, so right click (!) to reorganize the decor.
WP_SLIDESHOW_IMAGES = {load: "http://s1.wp.com/wp-content/mu-plugins/slideshow/slideshow-loader.gif?m=1289605033g",};WP_SLIDESHOW_LABELS = {next: prev "Next": "Previous", stop: "Toggle Playback"};WP_SLIDESHOW_BLOG_INFO = {blogId: subdomain "24588526": "tctechcrunch2011", username: "0"};This slideshow requires JavaScript.A very social game like 2 FarmVille, Zynga wanted to put more emphasis on the importance of the friend of a user in the mixture. Enter the concept of the "farm of assistance", in which ami a user can invite friends to help them on their farm and direct (especially) to perform specific tasks that should be done anyway. These kinds of game mechanics is not the kind of thing to be included in a final version without some extensive testing, and Zynga did exactly this. Kim - May reported earlier this year that a FarmVille lookalike called Big harvest went to live in the Philippines, and Létourneau has confirmed that the company has made world real trials on different features of FarmVille 2 under this name.
"For the set of nails, we wanted to test it with real good," LeTourneau said. "" Big harvest"was a successful attempt to test a game under a different title to assess the reactions based on the game itself."
While we are on the subject of FarmVille players, one of the things most important to note about 2 FarmVille is how Zynga plans to transition to its base of users of the original version of his successor. Simply put, it does. There is a general tendency for the suites steal much thunder of his predecessor, but LeTourneau clearly that Zynga is not quite make the original of the Treaty immediately.
"It is not intended to replace FarmVille," he said. "Development is managed by a separate team, and we will continue to work on the original game".
The task of paving all useful monitoring is no small feat, especially when the original has earned an enormous amount of drug addiction and the adoration of its user base. After all, for each Empire Strikes Back-type success, there is many flops more than 2 - esque jonches grease to their feet. Despite what can indicate the number in the title, although FarmVille 2 feels not so much as a sequel as it is a refinement of the original formula - Director of the Cup If you want. Only time will tell if FarmVille 2 reached similar heights of his grandfather did, but currently experience FarmVille received a much-needed shot in the arm and the users are sure to take notice.