Ingrid is a TechCrunch reporter, joining February 2012, based in London. She comes from paidContent.org, where she was a staff writer and has in the past also written freelance regularly for other publications such as the Financial Times. Ingrid covers mobile, digital media, advertising and the spaces where they intersect. When it comes to work, it feels more... ? Learn more
Social games come and go, but for the moment, the buzz around SongPop continues. Editor FreshPlanet today announced a number of landmark, which points to the way in which the music game - where users each other in a kind of confrontation "name that tune" play in different categories - always growing important. Three months after the launch, it has 25 million unique players and has 4 million daily active users.
That means SongPop, launched in may, has actually doubled users in less than two months. In July, it was reported that he had 2 million daily active users. That said, according to inside Social Apps, number 12 for his daily active users - apps like Instagram and Microsoft Live were respectively 10 m and 12 Mr. but it is number two of the rate of growth, the second to the Washington Post Social drive.
FreshPlanet also notes that SongPop now has more than 16 million monthly active users on Facebook. It is available on Facebook.com and also via Facebook to play on iPhone and Android phones.
As we have stressed before, the game had certain references enough key of the adopter tech - with Mark Zuckerberg set enthusiastic about how fun and addictive, it is; and Michael Arrington slightly more noble in his praise of how this is a "much better implementation of synchronous game simulated" that draw something.
It seems that the punters agree, for the moment at least. The spectrum of interest decline - a problem that the game to this draw found after his meteoric ascent - should lead society in other ways to monetize beyond purchases "power of" in-app, or thinking games followed stronger.
In addition to add more selections and versions of high-end with several clips and more difficult gameplay, there are other features to come as the cat in the game.
And there is the possibility of the largest electronic music outside the game: in July, CEO Mathieu Nouzareth says that the game had already led 100,000 people to iTunes to buy securities.
FreshPlanet is a young social casual games company based in Manhattan construction games online, fun and intelligent of the iPad and Facebook. Its first iPad app is the Red fish, an educational game for children between 3 and 7 years. The company is supported by the company and led by a team of internet veterans and the game, including serial entrepreneurs and brothers Mathieu and Romain Nouzareth.
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